Warm Up
5 - 10 minutes. Activity level - Mild ramping up. Space: General. 1 -
2 Players per group.

Numbers Dribbling
The Game
- Each player has a ball and dribbles
freely around the grid.
- The coach demonstrates 3 - 4 dribbling
or control moves, assigning each a number.
- As players dribble, the coach calls out
a number and the players execute that particular move.
Coaching Points
- Emphasize keeping head up, change of
pace, change of direction, ball control.
- A good warm-up for any dribbling session

Knock Out
The Game
- Each player has a ball.
- The object of the game is to protect
your own ball while trying to kick the other player's balls out of the
grid.
- If your ball is kicked out, retrieve it,
do five push-ups and return to the game
- The player that is knocked out the least
amount of time wins.
Coaching Points
- Shielding sideways on
- Tackling with nearest foot.
- Make sure players do not hang out in the
corners.
Small Game
20 - 25 Minutes. Activity level: Medium progression to high. Space:
Defined space "smaller". 3 - 5 players per group.

One
Versus One Basics
The Game
- 2 players play 1 v. 1 inside a grid.
- Players outside the grid assist the
practice, inserting balls when they go out and encouraging their teammates
to work harder.
- Rotate new players every 2 minutes or
so.
Try This
Progression
- Attacking player tries to get behind the
defender whenever they are in the grid. Defender tries to gain possession
of the ball. This is a continuous flow game, never stopping. If the
attacker beats the defender, they immediately try to face the defender and
beat them again.
- Play where the attacker tries to stop
the ball on the endline.
- Play a game with goals on the endline to
shoot through.
Coaching Points
Attackers:
- Keep balanced, short steps, knees bent.
- Always try to face defender, and take
them on.
- Shield ball for possession, sideways on.
- When taking players on, drive towards
leading foot. First fake the other.
- When attempting to face defender, make a
"self-pass" to get away.
Defenders:
- Keep balanced, short steps, knees bent,
never square to attacker
- Try to channel attacker to sideline.
- Tackle after touch is made.
- Don't lunge.
- Angle of approach, speed of approach.
- Make play predictable.
1 + 1 v. 1 + 1
The Game
- The object of this game is to get the
ball from one taget "A" to the other "B" without losing possession.
- Each time this is done, it is worth one
goal.
- The attacking team keeps this sequence
up until possession is lost (ie. they can score as much as possible).
- If the ball goes out of bounds, it
belongs to the other team.
- Targets "A" & "B" may move along their
line.
Coaching Points
- In attack
- Encourage combination play between the
players.
- Have targets look for the player
farthest away.
- Check away from the ball to create
space for yourself, check back for the ball at angles.
- Receive the ball sideways on whenever
possible.
- In defense:
- Make attackers play the ball back
whenever possible.
- keep the play in front of you.
- Never get flat with each other.
- Take away options for the attackers,
make the play predictable.
Variations
- Limit target players to one touch.
- Limit field players to two touches.
- Do not allow ield players to play the
ball back to the target they received it from.
- Play 2 v. 2 in the middle or 3 v. 3,
size accordingly.
- Make field players play it to each other
at least once before they make a goal.
Team Game
30 Minutes plus. Activity level: High. Space: Defined for the game =
larger space. 7 - 11 players per team.
Passers & Dribblers Game
The Game
Two equal teams on a regulation field.
Divide each team: half are dribblers
(with a maximum of 5 touches before they shoot or pass) and
passers (maximum of two touches). All
soccer rules apply. If dribbler or passer breaks the restrictions, ball goes
to the other team. Use different color pinnies to identify dribblers and
passers.
Coaching
Points
- Each team must organize passers and
dribblers so they are in the best positions on the field.
- Make sure to rotate passers and
dribblers.
- Dribblers must control the ball, and
dribble to shield if there are too many players around them or dribble to
goal and beat opposing defenders.
- Passers must receive the ball on their
first touch and make good passes with the next touch. Don't allow them to
just kick the ball away. It should be passed to a teammate.
Match Conditions
The Game
- An even sided game with full goals that
is played just like the real game but not necessarily with an 11 v. 11
format.
- The coach then observes if the training
has had any effect on the players' ability to meet the demands of the
game.
- Coaching points can still be made but
the coach focuses his comments on the theme of the practice.
- If the session was a technical session,
the coach focuses on the players body and sees if it is meeting the
demands of the game technically.
- If the session was tactical in nature,
the coach focuses on what the player is seeing and focuses on whether or
not the player is interpreting the visual clues correctly or making the
correct decisions based on what is seen.
Warm Down
5 - 10 Minutes. Activity level: Low ramping down. Space: General, No
specific boundaries. 1 - 2 players per group.
Snake
Snake
Dribble
Divide players into groups of three or
four. Middle player (B) starts with the ball. Player B must try to follow
the head of the snake, Player A. Player C follows Player B. On command, B
steps on ball and becomes new head of snake. Player A goes to the end and
Player C now has the ball in the middle.
Coaching
Points
- Head of snake should move at different
speeds, including stopping.
- Encourage moving in many different
directions.
- Middle player must keep eyes up to see
the head of the snake.
- Encourage use of man different surfaces
of the feet in contact with the ball.
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