Set-up:
- Divide your team into attackers and
defenders.
- Attackers in red bibs, Defenders in
blue bibs.
- Three lines of attackers - A1, A2 and
A3 - spread out equally at the midline. A1 has the ball.
- Center defender D1 is positioned at
the top of arc.
- The goalkeeper is positioned in front
of the goal somewhere out near the edge of 6 yard box.
- Two additional lines of defenders D2
and D3 at opposite sides of the pitch on the touchline about ten yards
inside of midfield. The defenders D2 and D3 should count slowly to 5
before entering the field.
Attacker A1 dribbles at defender D1 and
uses combinations of passes, overlaps, wall passes, through balls, etc.
with A2 and A3 in a 3v1 breakaway to get a shot or cross off. First
touch shots that score are to be rewarded with two points. Other goals
count one point.
Coaching Points:
Defender D1's job is NOT to tackle A1 or win the ball, but rather to
delay the attack (until help is available) and force the player with the
ball wide (out of the middle) in order to give up poor chances of scoring
only - that is shots from out wide and shots that the keeper will be able
to cut the angle down and defend easily. It is also very important
that defender D1 position himself so that he can intercept passes into the
area in front of the goal should the player with the ball choose to cross
the ball.
The defenders D2 and D3 should count
slowly to 5 before entering the field. Their job is to make looping
recovery runs to aid defender D1. They should pick up an attacker to
defend or combine with D1 to double-team the player with the ball only if
they can do so without risking giving up an easy shot on goal. If
they are unsure where to make their recovery run to, tell them to go to
the penalty spot and organize their team defense from the penalty spot
into a better defensive position. When in doubt, the penalty spot
is the universal recovery destination. Defenders should get
goal-side of their marks as soon as possible.
Defenders should not tackle or try to win the ball until they have their
defense organized and have defensive support behind the tackler or
double-team.
Attackers can not waste time as defenders
D2 and D3 will recover within five seconds. They must combine
quickly to work the ball into shooting position and must get a shot off
before D2 and D3 are in recovery positions. First touch shots are a
must. They should also "crash" the goal immediately after the shot
is taken. Goals only count if all three players touch the net within
three seconds of a shot. Coaches should count out loud to remind
players.
On offense, the objective in a 2 on 1 situation (or 3 on 1) is to
get the ball to an open attacker in the middle. If ... the attacker
comes out from the middle too early the job is relatively easy. The
player dribbling down the outside of the field need only pass to their
teammate in the middle. If the defender is much smarter and stays in
the middle then the player with the ball should dribble at an angle across
the field toward the far corner. The other attacking player should
wait until just after they have passed the middle, then run behind them
toward the opposite corner of the field. This crossing movement
confuses the defenders and the goalie. It draws the defenders out of
position and creates a good opportunity for the second attacker to take a
drop pass or back heel pass and shoot into the open net on the far side of
the goal. A similar crossing movement is also useful in 2-on-2
fastbreaks. From "The Art of Soccer" by Mark Catlin, MD
On defense, From "The Art of
Soccer" by Mark Catlin, MD
- Delay
- Don't be beaten
- Force play to the outside
- Protect the center, prevent movement
and passing to the center
- Approach ball when scoring threat is
high but at an angle to prevent centering pass.
Options:
- Count by defenders D2 and D3 can be
adjusted depending upon age and success wanted. A higher count (i.e. 10)
to start off to insure that attackers get a shot off. After
initial success, move to a lower count to apply pressure to get shot off
quicker.
- Vary number of defenders that start in
box.
- Give defenders one point for every
attack that they thwart. Keep score.
- Start ball with attacker A2 or A3 to
vary the attack origin and options and movement off of the ball.